Valorant 5.12 Patch 2024 Notes – Agent Changes & New Game

Valorant Patch Notes 5.12The community has long requested significant Chamber nerfs, and the next Valorant patch 5.12 will bring them. Additionally, Riot will provide details about the map rotation, and we might get a tool to report smurfs in the game.

Aside from this, Valorant’s agents and weaponry will soon get a significant number of meta-shaking balancing changes. Several bug patches will also be applied, and a new skyline will be added to the store. You can read the whole Valorant patch 5.12 patch notes that Riot has released below.

Valorant Patch Notes 5.12 UPDATE ON AGENTS

After a fantastic Game Changers Championship, professional play is about to enter its offseason, so we’re using this as an opportunity to make some general adjustments and tweaks to specific Agents. The Agent Ultimates, which have substantial, site-wide footprints, now have higher point prices. These modifications should lessen their general frequency and boost strategic counterplay in their direction.

We have tuned the Agent ability economics in addition to the Ult modifications. The problems covered in this pass are unanticipated power in relation to the cost of the ability, Agents with limited alternatives for purchasing pistol rounds, and total loadout costs that are outliers (for their particular roles). We’ve looked at the overall updates to pass over the game’s destructible items’ HP.

We increased the health of 1hp destructible so they are not instantly vaporized—but can still be destroyed by one-shot in most circumstances—because the enemy utility is now damaged by damage-over-time area abilities like Brimstone’s Incendiary and Viper’s Snakebite (read more in the Gameplay Systems Updates).

Additionally, Killjoy’s Lockdown gains more health to lessen the number of abilities that can take it out independently. On the other hand, Boombox and Prowlers’ health has been decreased because it was felt that, given their other strengths, they required firing too many bullets.

BRECH

CHAMBER

Headhunter (Q)

Rendezvous (E)

Trademark (C)

Tour de Force (X)

Slow.

Decreased Duration 4s>>6s

CYPHER.

Trapwire (C).

FADE.

Prowler(C).

HARBOR

We’re back with more miniature Harbor aficionados. We anticipate that these adjustments will make it simpler for Harbor to maintain their vision block for the length necessary to complete execution with their team while offering wall smoke duration that is on par with Viper. It is challenging to adapt to a new Controller smoke type. We’ll watch Harbor’s power and see whether we need to make any additional waves. Chalo!

KAY/O

KILLJOY

OMEN

PHOENIX

RAZE

Brutal Pack

SAGE

Sage’s strengths will be slightly modified to emphasize the defence of the territory she governs and aiding allies rather than offensive utility. By making trade-offs for playing Sage aggressively and relying on self-healing, we hope the heal upgrade will increase her strength and satisfaction while fully healing others.

Obstacle Orb (C).

Recovery Orb (E).

Recon Bolt SOVA (E).

OMEN.

VIPER

Viper’s ability to play outside the smoke region of her ultimate has us reeling. These adjustments will strengthen Viper’s connection to her ultimate and make coordinated retakes against Viper’s Pit more effective.

Snake Pit (X).

YORU.

UPDATES TO GAMEPLAY SYSTEMS HELP WITH TAIL-TUNING

A player will still receive an assist for depuffing a killed target during the “grace period” known as assist tails after a debuff has expired.

Slow.

Suppression.

Valorant Patch Notes 5.12 Updates on Damage Interaction

Now, any opponent objects that may take damage will be damaged by abilities that deal damage. Skye Trailblazer and Cypher Trapwire, which solely harm players, are exceptions.

We want to ensure that interactions between skills are uniformly consistent across the board. Instead of first questioning if you can, we want you to consider how to approach utility in-game.

SPECTRE WEAPONS UPDATES

SPECTRE

We believed the Spectre outperformed other options on partial buys at medium to long ranges.

UPDATES TO MODES

BETA SWIFTPLAY

Playable in Swiftplay Beta from December 6 until January 10, 2023. Please join us, assist us in testing this new game mode, and provide your thoughts!

BUG REPAIRS.

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