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All Changes Coming to VALORANT Patch 5.12 File Size 2024

Valorant 5.12 Patch NotesWith the All Changes Coming to VALORANT Patch 5.12 File Size 2024 of the year, there are several adjustments and a brand-new game mode that you can experience. Keep reading to learn everything you need to know about Valorant’s final 2024 update.

Valorant’s Episode 5 Act 3’s primary focus has been balancing its Agents with different boosts and nerfs. Following suit, version 5.12 has introduced adjustments for nearly all of the game’s Agents. Riot has also unveiled a brand-new game mode accessible only for this episode.

It is unknown how the adjustments would affect the in-game meta before Episode 6, given that Riot has announced that updated 5.12 will be the final patch of 2024 in addition to Episode 5. Let’s get started and see all the changes the new version brings.

Valorant 5.12 Patch Notes 2024

It is reasonable to assume that the 5.12 update significantly impacted 15 Agents, making it one of the biggest sub-patches in Valorant’s history. The Spectre also received a significant nerf to rebalance its performance in-game.

In addition to that, Riot has also made some new damage-interaction adjustments that will alter how several abilities interact with one another. In addition to all of this, Riot is also launching a brand-new beta game mode with considerably faster matches and a best-of-nine-round format. According to official patch notes, here is a complete list of the changes made in Valorant version 5.12.

Valorant 5.12 Patch Notes Valorantnerfs

Riot claims the team had readjusted the damage falloff by introducing a new range band since the Spectre has been “overperforming” at long- and mid-range. It will continue to provide 26 damage up to a range of 15 meters, but at ranges of 15 to 30 meters and beyond, it will only produce 20 damage.

From December 6 until January 10, you may test out the new Swiftplay mode. The first person to succeed five rounds in the conventional 5v5 uncensored spike mode wins the match in this “condensed” variation. According to Riot, Swift play matches often take 15 minutes or less.

Agent Development

Breach

  • Increased Rolling Thunder (X) Ultimate Points: 7 >>> 8

Chamber

  • Headhunter (Q) (Q)
  • Recent Stability When spamming, the curve spread widened after the second bullet. This is specifically intended to decrease the widespread use of low-precision body shots as a fighting tactic at a distance.

Rendezvous (E)

  • Now that it is within its range, the Chamber puts a single anchor which can be reached via teleportation.
  • Radius 7.5 m to 13 m increased,
  • and the height limit for teleport activation was removed.
  • You can teleport to the Anchor if you are inside its radius and are on a different verticality.
  • After teleporting, the weapon equipment time increases by 0.4 to 0.7 seconds.
  • This modification does not affect Headhunter.
  • Instead of being put on a cooldown, the Rendezvous teleport anchor is now permanently disabled after being destroyed.
  • When Chamber recalls his Anchor after teleporting, he no longer has an extra cooldown.
  • Health declined by 80 > 50.

Trademark (C) (C)

  • The trap’s current range is limited.
  • When Chamber travels beyond the range, the Trademark will turn off and back on.
  • able to recall mid-round without a line of sight now
  • 30-second recall cooldown
  • Destroying something permanently
  • Increase in Initial Arm Time: 2s to 4s
  • Increased Health 1 >>> 20

In full force (X)

  • The fire rate fell by 57.5%.

Slow

  • Both Trademark & Tour De Force fall under this category.
  • shorter duration 6s >>> 4s

Cypher

  • The health of Trapwire (C) improved by 1 > 20

Fade

  • The Health of Prowler (C) dropped by 100 > 60.

Harbor

  • Increased High Tide (E) Duration: 12s to 15s
  • Increased Cascade (C) Duration: 5s to 7s

KAY/O

  • Health improved 1 >>> 20 NULL/cmd ZERO/POINT (E)
  • Increased total points: 7 >>> 8

Killjoy

  • Nanoswarm (C) health improved 1 >>> 20 Lockdown (X) health increase 150 >>> 200

Omen

  • The cost of paranoia (Q) dropped from 300 to 250.

Phoenix

  • The cost of Blaze (C) dropped from 200 to 150.

Valorant Patch Notes 5.12

Raze

  • Boom Bot (C) lost 100 health >> Health of the Blast Pack (Q) increased by 1 >>> 20.

Sage

  • Fortify delay on Barrier Orb (C) increased from 3.0 to 3.3 seconds.
  • Recovery Orb (E)
  • Self-healing capacity overall lowered by 30HP to 60HP.
  • It increased overall ally healing by 60HP to 100HP.

Sova

  • Recon Bolt’s (E) health grew by one and reached 20.

Skye

  • The cost of Trailblazer (Q) increased by 250 to 300.
  • Cost-decreased regrowth (C) 200 >>> 150

Viper Snake Pit (X)

  • Time for smoke integrity renewal 5.0 >>> Maximum time spent clear of smoke decreased by 25.0 >>> Ultimate points needed: 8.0 7 >>> 8

Yoru

  • Gatecrash (E) Health dropped by 100, and cost rose by 60.
  • The cost dropped from 200 to 150.

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